Originally published on the ACM XRDS blog.
Technology has undoubtedly improved at vertiginous speeds in the last decades. However, there is no evidence that all this technology is helping increase the people's general wellbeing. Calvo and Peters have attributed this to the fact that most…
Recently, a number of research studies have been investigating how to personalize gameful applications to each different user. One of these studies was presented at CHI 2016 and investigated how different people respond to various gamification approaches in health-related habit tracking applications.
The researchers asked…
The JMIR Serious Games journal has recently published an article in which researchers reviewed 33 studies reporting results of the use of gamification and serious games for cognitive assessment or training.
Image source: Wooden Earth
The review identified 7 reasons that led researchers to apply gamification…
During the past week, considerable attention has been given in the media to Niantic's new game, Pokémon GO! Lots of people are talking about the game's potential benefits and dangers. One of the many claims that have taken the media is that Pokémon GO is…
An introduction to gamification with examples of applications, platforms, and methods.
I put these slides together for a lecture I've given at the University of Waterloo, July 2016.
Find out what gamification is and how it differs from traditional games in this video published by the HCI Games Group.
The Verge has recently reported that Civilization V is going to be used in North American high schools beginning next Fall. Publisher Take-Two Interactive announced that the modified version will be called CivilizationEDU and will "provide students with the opportunity to think critically and create historical events,…
Gamification consultant and expert Yu-kai Chou has recently launched a Kickstarter campaign to fund his new initiative: Octalysis Prime. The campaign reached its $ 15,000 goal in 12 hours and ended in just 9 days with the amazing mark of $ 51,529 funded by 370 backers.
Octalysis Prime will…
Originally published on the ACM XRDS blog.
User experience (UX) is a field within Human-Computer Interaction (HCI) that studies the whole experience of a user with a product, system, or service. UX focuses on issues such as usability, ergonomics, cognitive load, and affective…
These slides are a summary of the post series focused on better understanding some of the most widely used gameful design elements.
If you're interested in reading more, also check the original blog posts:
Part 1: Challenge Accepted! The role of challenge for gameful design
Part 2: I’m…